Tag Archives: video game films

Green Screen, New Deal

Uncharted

by George Wolf

Just like most – if not all – video game adaptations, Uncharted suffers from being driven more by cheat codes than character. And then later when some people you don’t really care about take time for flippant quips while free-falling over the Banda Sea, the stakes are never going to feel consequential.

But if you set all that aside and give in to the brazen ridiculousness of the latest Indiana Jones knockoff, there’s some fun to be discovered.

Tom Holland steps into the adventurin’ boots of Nathan Drake, a wannabe explorer who’s tending bar in New York when he’s recruited by seasoned treasure hunter Victor Sullivan (Mark Wahlberg) for a big score.

Sure, Nathan knows all about the legend of the “biggest treasure never found.” Somewhere there’s about $5 billion in gold that was stashed away eons ago by Magellan himself, and you know what that means!

It means they’re gonna be short one barkeep come Happy Hour, because Nate’s going globetrotting.

Of course, Nate and Sully aren’t the only ones calling for this booty, and in no time they’re battling a familiar mercenary known as Braddock (Tati Gabrielle), the mysterious Chloe (Sophia Ali), and various goons sent by the villainous Santiago Moncada (Antonio Banderas).

Holland proves adept at parkour and trading mildly amusing barbs with Wahlberg, leaving director Ruben Fleischer (Zombieland) to keep his foot on the gas and let the green screen whizzes go to Funkytown.

Not all of that greenery carries ready-for-prime-time polish, but the film’s second half makes sure there’s so much of it in your face you’ll hardly have time to notice.

And if you’re game to keep the brain unplugged, stay put during the credits to notice some extra derring-do that maps out directions for the next Uncharted course.

Shoddy Gamesmanship

Warcraft

by Hope Madden

Video game movies rarely if ever work. Has the problem been lack of talent? Assassin’s Creed will feature Michael Fassbender and Marion Cotillard, and Splinter Cell will star Tom Hardy. Maybe leveraging honest to god talent will be enough to meld these seemingly similar art forms? Or is the impending onslaught of high profile gamer flicks just an opportunity to waste some of cinema’s greatest working artists?

Warcraft, directed by one of our most exciting new filmmakers, Duncan Jones, is not the harbinger we were hoping for.

It’s a medieval fantasy with Orcs, dwarves, elves, bearded magicians – basically it’s a movie based on a series of video games that amount to little more than Lord of the Rings fan fiction. But if anyone can turn this into a worthwhile cinematic experience, it’s Jones. Moon (2009) and Source Code (2011) proved his mettle with fantasy and action, and showed him to be an inventive craftsman.

Though Warcraft proved too great a task, even for him.

Gaudy CGI and caricatured performances rob the film of any chance to pull the viewer in – the video game itself looks about as realistic. Weak writing by Jones and Charles Leavitt (who’s never written anything worth seeing) doesn’t help matters. When solid actors, including Ben Foster (who needs to fire his agent), look ridiculous delivering this faux-archaic dialog, what chance does a hack like Paula Patton have?

Patton plays Garona, halfbreed slave to the magic-wielding Orc Gul’Dan. When she’s captured by the humans, will she betray them, or has she finally found her clan? And will she be wooed by Travis Fimmell’s bizarre Paul Rudd impression as the knight Lothar?

The plotting itself just makes you sad – so much time is wasted setting up sequels that will never, ever happen. Worse, the visuals are clumsy, particularly compared to cinema’s history of onscreen Orcs.

Warcraft makes it impossible not to draw comparisons to Peter Jackson’s trip to Middle Earth. To say Jones’s effort pales by comparison is like saying American politics has taken an odd turn.

No, no. It’s gone horribly, hideously wrong.

Verdict-1-0-Star