Tag Archives: Naru Asanuma

Downbound Train

Exit 8

by Hope Madden

Horror video game movies are having a moment. And the simpler the video game, the more unsettling the film adaptation.

Though the unendurable Return to Silent Hill  might have sapped your will to live, both Iron Lung and The Mortuary Assistant honored their games’ uncomplicated storyline and reliance on viewer attention to generate dread and entertainment.

Perhaps the simplest and most unnerving is Genki Kawamura’s Exit 8, a captcha experiment in proving your humanity.

A minutes-long opening POV sequence announces the film as a video game, the first-person experience wearing thin just as Kawamura’s cinematic style alters. What has altered it?  Our hero, faced with a deeply human choice, enters the bowels of the metro and loses his phone signal.

Kazunari Ninomiya is “Lost Man.” Buds in his ears, his eyes on his phone, he’s almost entirely unconnected from humanity. Even with no reception, he’s so oblivious that it takes him quite a while in the underground passages to realize he’s walking in circles, forever finding himself back at the exact same spot in search of Exit 8.

Finally, he notices an information sign. If you see an anomaly, backtrack immediately. If there’s no anomaly, keep moving forward.

The monotony and claustrophobia build as white tiled, fluorescently lit hallway after hallway deliver oppressive tension. As the numbers ascend—Exit 1, Exit 2, Exit 3—you may find yourself yelling at the screen. Slow down! Don’t get sloppy now! Because if Lost Man misses one anomaly, one misplaced doorknob, one altered advertisement, it’s back to Exit 0 and the whole nightmare begins again.

And nightmare it is. Blackouts, crying babies, frozen smiles, giant hairless rats with human noses are some of the more obvious anomalies.

It would all become too monotonous to bear were it not for the chapter breaks, which allow us to shift perspective briefly. Yes, the other two characters—Walking Man (Yamato Kôchi) and The Boy (Naru Asanuma)—are likewise trapped in the labyrinthine underground. But their presence offers some clues beyond the surface level anomalies, some hint at the quest to find our humanity.

Kawamura doesn’t dig too deep for character development, but the spare setting and liminal hellscape bring it forth. Exit 8 seems not like a game you play again and again. Likewise, the film is unlikely to be one you revisit every spooky season. But it is a uniquely challenging effort and another surprising win for horror video game adaptations.